kurtsnyder:

Yoshi’s Island!

Adorable! Kurt is the very talented animation supervisor on our show, he does lots of stuff like this!

kurtsnyder:

Yoshi’s Island!

Adorable! Kurt is the very talented animation supervisor on our show, he does lots of stuff like this!

Anonymous asked: Do you have any advice to new animators?

I’ve been getting a lot of anonymous asks recently about how to begin learning animation, so I figured I’d answer to the best of my ability.

So you want to learn animation! Here’s my advice to you.

1. Pick a medium to animate with. Everything up on my Tumblr was animated in Flash, but there are a lot of options (several of them better than Flash in the long run). There’s a whole host of 3D programs I’m not overly familiar with other than Maya, and for 2D you’ve got Flash, the various Toon Boom programs, TVPaint, and a freeware program called Pencil (Google it!). Learn the ins and outs of the program.

Or animate on paper. I did in college, and it’s still relevant today. The principles of animation do not change between any programs! Heck, you can animate with cave paintings, because ancient man did.

2. Learn to animate. I know that sounds broad. But what I mean is there are multiple places to learn animation. You can learn from a book, learn from tutorials online, or attend classes. 

I went to college for animation. I have no regrets. It was a lot of fun, I got to work on personal films, and I learned so much. Some people will say “screw college, you don’t need it to learn animation.” There is definite truth to that, you CAN learn on your own. But for me, learning from a mentor made a huge difference. One of my professors was a former Disney animator. She kicked my ass up and down the classroom trying to get me to be better. And she did. I improved a hell of a lot.

Alternatively, you can learn from many books which will help you along the way. These are just a few! Learning the animation program is the (relatively) easy part—learning the animation process is what takes diligence and practice.

3) Animate what you enjoy. This is the reason that I do a bunch of dumb video game cartoons. I animate them because they’re characters I’m familiar with and feel comfortable drawing. I’m not saying you should make an entire short film about Nintendo characters, but doing this kind of thing as little projects allows me to practice animation principles with familiar things. It makes it fun for me.

4) Watch a lot of cartoons. One of the dumbest things ever said to me was a girl way back in high school: “Why do you watch cartoons? You’re interested in MAKING them.” I had to end the conversation there. You watch cartoons because you’re studying as you watch. So take in a wide variety. Learn the difference in animation style between an old black and white Fleischer cartoons and Disney cartoons of the same era. Compare that to the Disney movies of the 80s and 90s. Know the differences in style and timing be tween the major directors at Warner Bros. 

So that’s that! One question asked how long I’ve been animating. I guesssss it’s been about nine years since I first entered college, and I’ve been out for five of those years working professionally as an animator and storyboarder. But you don’t have to start in college. There are SO many programs available to try right now. All of those programs have trials, and out of all of them, I’d really recommend learning Toon Boom Animate (I sure as hell need to). Flash is still the predominant animation program at small studios in the US, but that’s changing. 

So good luck to everyone who wrote that is interested in animating! I hope you all try it out.

smalllindsay asked: I LOVE YOU TOO ALEX BARRY

SO MUCH RABU

Anonymous asked: I love you.

I love you too, anon! Thanks for being so nice!

HEY GUYS! Wowie, I didn’t expect that last Pokemon GIF to take off like that. So to any of you new folks, hello, and thanks for all the support. Also thanks to people who pointed out all the accounts that were reposting my thing without a source. Not much I can do about that but I appreciate the effort.

I’m thinking I might do some more of these evolution animations from the original 151 Pokemon. Any ones in particular you’d recommend I start with?

Happy Halloween from Gastly, Haunter and Gengar!

Happy Halloween from Gastly, Haunter and Gengar!

It’s spooky movie season, and that means my annual viewing of House (Hausu). I endorse this flick every year and I’m gonna do it again.
House is part coming-of-age fantasy film, part spookhouse horror movie, part music video, part experimental film. It’s got the logic of a cartoon and the visual palette (and female heroines) of a Dario Argento movie. It’s wacky, intentionally kitsch, and kind of weirdly moving at the end. It’s one of my favorite movies, horror or otherwise, and I cannot recommend it enough. Please do yourself a favor and watch it in your rotation of spoopy movies.

It’s spooky movie season, and that means my annual viewing of House (Hausu). I endorse this flick every year and I’m gonna do it again.

House is part coming-of-age fantasy film, part spookhouse horror movie, part music video, part experimental film. It’s got the logic of a cartoon and the visual palette (and female heroines) of a Dario Argento movie.

It’s wacky, intentionally kitsch, and kind of weirdly moving at the end. It’s one of my favorite movies, horror or otherwise, and I cannot recommend it enough. Please do yourself a favor and watch it in your rotation of spoopy movies.

(Source: gifmovie)

sarapocock:

Here’s a little animation test I did for Shantae a year or so ago when I was at WayForward.  We were coming up with a look for a high def gameplay Shantae sprite, adapted from her pixel sprite.  Matt ultimately settled on a different design for the final look, but it’s fun to see some of the unused stuff from the archives.  I’m fond of this bit of animation.
 WayForward is currently running a kickstarter campaign for Shantae HD, by the way.  It’s in its final week so go help out my dear old work buddies and help them reach their stretch goals!  You KNOW you’d love to see more beautifully animated 2D cut scenes (see above gif) in modern games.
Tumblr is weird about gif length (even if it’s within the 1MB file size limit), so see the full loop here.

This is absolutely bonkers-nutso well done. Jaisus.

sarapocock:

Here’s a little animation test I did for Shantae a year or so ago when I was at WayForward.  We were coming up with a look for a high def gameplay Shantae sprite, adapted from her pixel sprite.  Matt ultimately settled on a different design for the final look, but it’s fun to see some of the unused stuff from the archives.  I’m fond of this bit of animation.

 WayForward is currently running a kickstarter campaign for Shantae HD, by the way.  It’s in its final week so go help out my dear old work buddies and help them reach their stretch goals!  You KNOW you’d love to see more beautifully animated 2D cut scenes (see above gif) in modern games.

Tumblr is weird about gif length (even if it’s within the 1MB file size limit), so see the full loop here.

This is absolutely bonkers-nutso well done. Jaisus.

becja:

All. Together. Now. 
(~*~ all together now~*~) 

I’ve been enjoying Wind Waker HD quite a bit, so I decided to draw some fan art!

I’ve been enjoying Wind Waker HD quite a bit, so I decided to draw some fan art!